Showtime Digital Media Unveils Alternate Reality Game For DEXTER Fans

SHOWTIME Digital Media has officially unveiled an alternate reality game for DEXTER fans leading to the season five premiere of the series. Intrepid DEXTER fans first discovered the game while playing the SHOWTIME-sponsored DEXTER GAME ON at the 2010 San Diego Comic-Con. Comprised of two main sites (sleepsuperbly.com and serialhuntress.com), a weekly digest (hunterprey.com), and numerous microsites, the action will take place across the web and on mobile, leading up to the season premiere of DEXTER on Sunday, September 26 at 9 p.m. ET/PT.

Produced by SHOWTIME in conjunction with the Boston-based agency, Modernista!, the alternate reality game will unfold online, leading up to DEXTER’s September premiere, as players work together online to bring down a suspected serial killer. The story follows the trail of a serial killer dubbed “The Infinity Killer,” and the crowdsourcing crime-solver, Dee “Serial Huntress” Pratt, hot on his trail.  

At Comic-Con, fans visited a crime scene littered with mysterious clues that led them to “The Serial Huntress,” a fictional ex-FBI agent by the name of Dee Pratt. The Serial Huntress uses crowdsourcing techniques (via her web site, www.serialhuntress.com) as tools to hunt and apprehend serial killers. The Huntress and her crime-solving followers communicate through discussion boards and an ongoing video blog.

DEXTER fans went on to discover the connection between the so-called “Infinity Killer,” the crime scene found at Comic-Con and an online service, Sleep Superbly, whose website (www.sleepsuperbly.com) features dream optimization “therapy” sessions. Players online found video sessions of a customer called “F8” that, while not confessional in nature, are filled with enough incriminating clues to seemingly connect him with the reported murder.

Modernista! is an independent creative agency that partners with like-minded clients to engage consumer audiences across channels, including social media, mobile applications, social games, television and print media, and the design of new digital products.